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[Open Beta] Progression Reset

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Hello Opulencians,

We are announcing today that in order to introduce our new Open Creation defense mode (among other reasons detailed here) for Open Beta, we are going to conduct a progression reset on all player accounts on the Live Version of the game on February 11th.

Please continue reading to get a better understanding of why this is happening.





The new Open Creation defense mode we have developed for Open Beta is going to change our game, a lot. In order to improve the game and implement this new mode, we had to re-do a lot of the in-game systems. For instance, we created a Trap Generator, changed the footprints on nearly all traps and creatures and we reworked the Mines entirely. We have detailed these changes in the dedicated Open Creation news if you are interested in reading more.

All of these changes are important enough that this new mode renders old castles incompatible with it. Keeping the current castles in the new Open Creation defense mode would make the kingdom of Opulencia a vast semi-apocalyptic field of broken castles and game-breaking bugs. Not too enticing, right? That is why we have decided to conduct a progression reset.

In addition, Crowns and Leaderboards will be reset on February 11th to prepare for Open Beta and to create a level playing field for all players for future competitions.





The reset will happen on February 11th, with the release of the pre-Open Beta pack.


This Pack will contain the majority of the new features we planned for the Open Beta’s launch on February 25th. We are releasing these new features early to our Closed Beta players, to allow us to fine tune them and to get your feedback on what we'll be rolling out.





Here below is the detailed process of what’s going to happen.



          - FOR ALL PLAYERS


Heroes will be brought back to Level 1. The Knight, Archer and Mage will be unlocked for everyone, but you will need to go through the new Tutorial with one of them before you can access the two other heroes.


Your Attack inventory will remain the same. Your equipped loot will be brought back to your inventory (or the Buy Back section of the appropriate machinery if your inventory is full).

Your Castle will be emptied and brought back to Level 1. Your Castle inventory (the one containing creatures and traps) will be emptied as well. You will re-create your castle during the in-game tutorial.

Your Gold and Life Force amounts will be brought back to 0.

All of the Blings you have won in-game will not be brought back. However, Blings that were purchased will be restored (please see below for how changes will affect players who have purchased Blings or Packs).

As mentioned above, your Crowns are brought back to 0.

Your Friend List and Account Information, Username, etc., stay unchanged.





All of the above, plus:

All your purchased Blings (spent and unspent) will be brought back to their original value. For example: If you purchased a 500 Blings pack, and spent 140 of them, the original number of 500 Blings will be returned to you.

All your Double O Pack or Club related content will be returned to your inventory (including creatures, weapons and themes).


All purchased Castle Themes (except the ones included in Double O Packs or given through the Double O Club) will not be restored, you will need to purchase them again with the reimbursed Blings.






If you have won a Beta Key or a Double O Pack during a Community Event (Open House, Festival of Taking, Key Giveaways, etc.), you will get your access to the game and the content of the related Pack back.

If you have been gifted Blings or Boosts during a Community Event, they will not be restored.






You will all be granted 15 Boosts (5 XP, 5 Gold and 5 Life Force boosts), so that you can level-up to where you were before the reset as quickly as possible.

Please note that thanks to your feedback, we have worked to ease Hero progression, removing the Hero Trainer entirely to make leveling up smoother. But we will cover that in an upcoming update!





We have no plans to do another reset at this time, but while we are still in Beta, implementing new features may force us to reset progression again. We will obviously do everything we can to avoid that.

We will reset Crowns and Leaderboards regularly to kick off new competition rounds between players. We will provide you more information about that in a future update.


We realize that this is something we never announced, and we have tried our best to avoid this situation. It is only very recently that we have been pushed to decide to conduct this reset. But for all the reasons stated above (and in the dedicated Open Creation news), we hope you understand that this reset is for the betterment of the game.


What’s next?


We will hold two live Twitch events thisThursday on our Official Twitch Channel from 19.30 to 20.30 GMT in French and  20.30 to 21.30 GMT (3.30pm to 4.30pm EST) in English .


The French Twitch stream will feature Arnaud Jamin, Game Director, and the English Twitch stream will feature Sean Crooks, Associate Producer, and Hervé Sliwa, Creative Director.


Please go to our forums to submit all the questions you would like us to answer during the Twitch streams, both concerning the Reset and the Open Creation Mode:


Forums Mighty Quest


Thanks, and see you on Twitch very soon! 

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1 liked this
EraOfJack | February 05, 2014 23:02 | Report

I'm glad the game is being updated a lot, but said that I have to restart everything. Guess there is no point in playing this game until reset which sucks cause I really like to play this game, but I'm not gonna be wasting my time leveling if I know it's all gonna get deleted. At least I'm not max level : /

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0 liked this
Mr_Bonesovich | February 05, 2014 22:20 | Report

I´m okay with the reset, but then again, I started playing just a while ago, sitting at level 19 with my archer now.

I guess there is no point playing until the patch is released. That said I´m looking forward to it, most of the changes sound very promising. No more impossible castles that have low level but endless waves of monsters, since you have to beat it yourself and prove it is doable. Nice!

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Rezna- | February 05, 2014 22:01 | Report

So is the Twitch stream for English at 3:30pm EST? Just want to double check the time difference's as it's not clear what the time is.

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GuiltyG3ar | February 05, 2014 21:34 | Report

have no problem with reset as long as it makes the game better

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1 liked this
Devilgoat12 | February 05, 2014 21:26 | Report

There was, in fact, a better way to do this in regards to your bottom line. Not sure if this is intentionally dumb, or incidentally dumb. If the latter, hire consultants to help you through the development and revenue modeling process.

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4 liked this
Smurfadelis | February 05, 2014 21:21 | Report

Well...Theres no reason for me to play anymore. I have spent so much time upgrading my gold and life force mines and everything else just for it to get reset, why did i even buy into the beta?

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Kamisensei-mqel | February 05, 2014 21:14 | Report

What about all the bonus given by a double 0 pack i mean, more than blings there are some weapons for mage + treasure boost etc... what will happen to this?

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3 liked this
guest-3sWs1NXn | February 05, 2014 21:12 | Report

why a reset!? why cant you guys just update this game and let our stuff on our accounts?

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4 liked this
wolfmanwhite | February 05, 2014 21:12 | Report

Most of you act like you've never been apart of a closed beta, Reset is always going to happen. Stop crying.

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3 liked this
Jontaneous | February 05, 2014 20:58 | Report

I'm so glad the Hero Trainer's going, and a reset makes sure everyone's starting on the same page. Plus the new updates incoming are going to make defenses so much more interesting, it'l make castles harder to raid, and make defending a blast!