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[Open Beta] Progression Reset

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Hello Opulencians,

We are announcing today that in order to introduce our new Open Creation defense mode (among other reasons detailed here) for Open Beta, we are going to conduct a progression reset on all player accounts on the Live Version of the game on February 11th.

Please continue reading to get a better understanding of why this is happening.





The new Open Creation defense mode we have developed for Open Beta is going to change our game, a lot. In order to improve the game and implement this new mode, we had to re-do a lot of the in-game systems. For instance, we created a Trap Generator, changed the footprints on nearly all traps and creatures and we reworked the Mines entirely. We have detailed these changes in the dedicated Open Creation news if you are interested in reading more.

All of these changes are important enough that this new mode renders old castles incompatible with it. Keeping the current castles in the new Open Creation defense mode would make the kingdom of Opulencia a vast semi-apocalyptic field of broken castles and game-breaking bugs. Not too enticing, right? That is why we have decided to conduct a progression reset.

In addition, Crowns and Leaderboards will be reset on February 11th to prepare for Open Beta and to create a level playing field for all players for future competitions.





The reset will happen on February 11th, with the release of the pre-Open Beta pack.


This Pack will contain the majority of the new features we planned for the Open Beta’s launch on February 25th. We are releasing these new features early to our Closed Beta players, to allow us to fine tune them and to get your feedback on what we'll be rolling out.





Here below is the detailed process of what’s going to happen.



          - FOR ALL PLAYERS


Heroes will be brought back to Level 1. The Knight, Archer and Mage will be unlocked for everyone, but you will need to go through the new Tutorial with one of them before you can access the two other heroes.


Your Attack inventory will remain the same. Your equipped loot will be brought back to your inventory (or the Buy Back section of the appropriate machinery if your inventory is full).

Your Castle will be emptied and brought back to Level 1. Your Castle inventory (the one containing creatures and traps) will be emptied as well. You will re-create your castle during the in-game tutorial.

Your Gold and Life Force amounts will be brought back to 0.

All of the Blings you have won in-game will not be brought back. However, Blings that were purchased will be restored (please see below for how changes will affect players who have purchased Blings or Packs).

As mentioned above, your Crowns are brought back to 0.

Your Friend List and Account Information, Username, etc., stay unchanged.





All of the above, plus:

All your purchased Blings (spent and unspent) will be brought back to their original value. For example: If you purchased a 500 Blings pack, and spent 140 of them, the original number of 500 Blings will be returned to you.

All your Double O Pack or Club related content will be returned to your inventory (including creatures, weapons and themes).


All purchased Castle Themes (except the ones included in Double O Packs or given through the Double O Club) will not be restored, you will need to purchase them again with the reimbursed Blings.






If you have won a Beta Key or a Double O Pack during a Community Event (Open House, Festival of Taking, Key Giveaways, etc.), you will get your access to the game and the content of the related Pack back.

If you have been gifted Blings or Boosts during a Community Event, they will not be restored.






You will all be granted 15 Boosts (5 XP, 5 Gold and 5 Life Force boosts), so that you can level-up to where you were before the reset as quickly as possible.

Please note that thanks to your feedback, we have worked to ease Hero progression, removing the Hero Trainer entirely to make leveling up smoother. But we will cover that in an upcoming update!





We have no plans to do another reset at this time, but while we are still in Beta, implementing new features may force us to reset progression again. We will obviously do everything we can to avoid that.

We will reset Crowns and Leaderboards regularly to kick off new competition rounds between players. We will provide you more information about that in a future update.


We realize that this is something we never announced, and we have tried our best to avoid this situation. It is only very recently that we have been pushed to decide to conduct this reset. But for all the reasons stated above (and in the dedicated Open Creation news), we hope you understand that this reset is for the betterment of the game.


What’s next?


We will hold two live Twitch events thisThursday on our Official Twitch Channel from 19.30 to 20.30 GMT in French and  20.30 to 21.30 GMT (3.30pm to 4.30pm EST) in English .


The French Twitch stream will feature Arnaud Jamin, Game Director, and the English Twitch stream will feature Sean Crooks, Associate Producer, and Hervé Sliwa, Creative Director.


Please go to our forums to submit all the questions you would like us to answer during the Twitch streams, both concerning the Reset and the Open Creation Mode:


Forums Mighty Quest


Thanks, and see you on Twitch very soon! 

Filter by: Most Liked | All Comments


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0 liked this
Neo-NiGHTS | February 05, 2014 20:32 | Report

Well, of course I'm annoyed by the reset. But since it's a beta game, it's 100% understandable. However I have to agree with STEVEN5111; Only 15 boosts (5 of each) is waaaaaaaaaaayyyyyy to litte!!! Either you give us a "raise" or make the boosts last more. Only 1h of boost isn't much either.

Also I'd bought the 14k Bling pack. I know that I'll get all those blings back, so I'm not worried about that. But I also received some other goodies like extra weapons and lots of boosts. Will I get those back also?

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javor95 | February 05, 2014 20:30 | Report

Why are you even resetting anything ? WHY ??? What happened to resetting the crowns only ? I this master reset happens, I doubt I'll continue to play MQEL, I put too much time and effort in my castle and in my heroes to just lose everything... That's just my opinion, one mind can't change anything :) Good luck !

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steven5111 | February 05, 2014 20:09 | Report

To be honest I would of been surprised if it wasn't reset, when major patches come in a beta it's likely to happen and it's a good thing, at least we can explore new things with our bling and characters, I have to agree with most people that 15 boosts isn't over exciting and maybe 30 would be fine but I'm happy either way because I'm easy haha, I love the idea of removing that hero trainer because I have made multiple mistakes and spending my gold then having to farm it over again while losing XP while farming the gold again so I love it! love the game and looking forward to launch!

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ShadedClaw | February 05, 2014 20:03 | Report

Im ok with the reset thats fine, but losing the hero trainer? sure there was a moment where i couldnt level up but now as a level 22 im castle heart rank 5. I am saving gold for the next hero trainer so that i can reach level 29 unhindered. This is something that i would have probably been able to do with a clean slate now that i have a better idea on how to manage my resources.

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guest-PQmw9Udt | February 05, 2014 19:31 | Report

Yes, what about achievements and inventory tabs (bought with in-game bling or purchased bling)?

Also, 15 Boosts is WAY TOO LOW for the amount of hours you want to rollback here, seriously!
Not to mention the amount of times you said there won't be a reset before. But we can understand, it's a BETA after all and if it's a must, then OK, so be it, but give a REAL compensation accordingly to YOUR GOLDEN PLAYERBASE. Think about it, do you REALLY think we only deserve 5 Boosts of each after ALL THIS?

Thank you for reading.

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Aba_II | February 05, 2014 18:49 | Report

What will happen about achievements?

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whogotsnuck | February 05, 2014 18:44 | Report

If you don't like it, don't play beta versions of games, simple as that. the whole point is to help development of the game, not have a finished product that will be perfectly smooth. if this is your first beta test, now you know.

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welshgangsta | February 05, 2014 18:32 | Report

Im not to pleased by this but if its gonna help the game in the long run then cool bean`s but I wish they gave us a head`s up because I wouldn't have put so many hours into this game I would have just waited. iv [filtered]d the crap outta this game over the last week lol I wouldn't like to guess how many hours iv put in....im glad there giving our blings back wich is nice.

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MIGHTY6225 | February 05, 2014 18:17 | Report

Is this a joke? Do they realise how many people they will lose because of this? 3/4 of the fanbase will just go, you cant just simply announce this! I'm honestly disappointed and even if it is inevitable that this was going to happen, you could at least come up with a solution, like allow us to keep our characters we have put 50+ hours into? Pethetic!

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FeamT | February 05, 2014 17:14 | Report

Well, resets happen... And they are almost always for good reasons and to help improve the game.
I'm glad that the game is taking such a leap forward in gameplay, but I'm a bit sad that I wasn't informed of this earlier because of how eager I was to play more and more and to eventually burn myself out.

That's really a troublesome side-effect of early access games, but I'm sure that if this new system is as good as it sounds I will have more than enough new things to do!

Thanks for the update, I hope everything goes smoothly in the transition!