Logo_beta-f64e62b463c7f6f8b46ce398daa62d8d Mighty Quest for Epic Loot

News

Jul

16

2013

Patch Notes PACK 15 - 06/07/2013

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Greetings,

 

The latest update is now available (pack 15). All new features were explainded few hours ealier on Twitch. You can watch the video here : Part 1 & Part 2.

 

Here’s a detailed list of improvements you’ll find in this update:

 

• Major Bug Fixes
• Hero & Gear Changes
• Attack Controls
• Creature Changes
• Economic Changes
• New Content & Visuals
• Matchmaking Changes
• Blings

 

 

Important Bug Fixes

 


We fixed gameplay bugs that were used in abusive behaviours :


1. Pathblocking : When a creature is aggro’d, it will now pass through inactive (dormant) creatures to reach its destination.


2. Chain-Linking : The tactic of waking up creatures over an excessive distance has been reduced, so that creatures from very

far away are not aggro’d. The maximum distance is 40 meters, which covers approximately one and a half rooms away.


3. Hamster Wheel : We fixed a bug that would allow Heroes to be chain-stunned by a Hamster Wheel placed too close to a wall. When hit by a hamster wheel, the hero will have a few seconds of stun immunity.


4. Hero Tombstone : Friends could create massive amounts of tombstones in one another’s castle to farm gold. We’ve changed the rules that will generate a tombstone so that only “normal attacks” using matchmaking rules (from the attack selection screen) would generate a tombstone on death.


5. Challenge Farming : Friends could create challenges to farm Gold and Life Force from the treasure chest at the end of a castle. In challenges, the treasure chests are now always locked.


Hero & Gear Changes


• Blacksmith Gear : The gear quality in the Blacksmith has been reduced from Legendary to Exceptional
• Hero Skills : Some Skills have been tweaked on the Knight, Archer and Mage based on your feedback.
• Sapphire Ring : Changed the critical damage from +80% to +8%, as it was originally intended.


Attack Controls


We’ve made changes to the Attack Controls, mostly to avoid “Missed Clicks”. This is the first part in a series of adjustments that will come over time.


- Increased the hit box of small creatures where it was excessively small.
- Reduced speed of fast fleeing creatures.
- Adjusted the weapon attack animations to be more forgiving to player input. During the start of an attack, the action cannot be canceled by moving away. During the end of the attack, you can interrupt the recovery to move away.


Creature Changes


All creatures have received modifications following your feedback. These changes range from mild stat adjustments to changes in creature behaviours. Find a complete list of the changes here


- Reduced the placement footprint of some medium sized creatures so they can now squeeze into corridors. The Defendotron, Hungerbot and Cyclops are affected by this change.


Economic Changes


- Drop Rates : We’ve more than doubled the drop rates of Life Force and Gold from creatures.
- Mines : Production of resources has also been increased to 2X.
- The cost of upgrading Mines has been reduced by 90%.
- Cost of creatures after being upgraded has been reduced so that their price at level 1 is still their price at level 30.
- However we have increased the price of upgrading a creature in the Research Lab.
- Blacksmith Exceptional gear now cost half the price of the previous Legendary gear.


Machineries


- We’ve changed the way locked content appears in each machinery, to better tease the benefit of upgrading the machinery and unlocking that new content.
- We’ve added alerts when machineries should be upgraded or an action needs to be taken. For example, when your Gold storage is full, an icon will appear on the HUD as a shortcut to upgrade your Gold Storage.
- We’ve added a Boost category to the Potion Brewery. In this category you’ll find consumables for sale.
- We’ve added tooltips to help identify machineries in your castle.


New Content & Visuals


- Two new creatures have been added to your Summoning Portal. Captain Clubbage level 20 boss, and Mega Mutton level 22 Elite.
- We’ve updated all the icons in the game, from hero gear to creatures and traps. The new icons represent more closely what the item will look like on your hero.
- We’ve revamped the Objectives popups.
- We’ve made changes to the gear quality colors. Legendary gear is now Orange, and Epic gear is now Purple. 

 


- XP Boost : We’ve added a new consumable to the Potion Brewery, which temporarily boosts the amount of XP your hero earns.

 

Matchmaking Changes


We wanted to give you more control over the castles you attack while still adhering to the game’s matchmaking rules. To that extent, we’ve added a way for you to ask the server to fetch a new selection of castles to attack. So for example, if you don’t like the selection of castles you see for whatever the reason, you can toss them out and get new ones. This button is labeled “More Castles” and using it will cost a small amount of gold coins, which increases depending on the region you’re visiting. Since this puts an additional load on our servers, we’ve put a gold cost on this button to avoid spamming the server.

 

Blings


We’ve changed how purchasing items works with Blings. You’ll no longer see Blings prices for items which are offered in either Gold or Life Force (in-game currency). As of this update, if you don’t have enough in-game currency to purchase an item, we’ll offer you the chance to purchase it with Blings instead via a popup. This means you can now purchase machinery upgrades using Blings. Everything that can be purchased using Gold or Life Force can also be purchased using Blings. We changed this to provide you with a shortcut to acquiring your item. You now have the option to spend Blings if you do not have enough in-game currency for any purchase – large or small.

 

Thanks and don't hesitate to join the discussion on the forums too!

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kazuva | July 21, 2013 03:04 | Report

i've beenwaiting for this game for too long to it to become pay to win otherwise great patch

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guest-N8H4bIRT | July 21, 2013 02:40 | Report

im just sitting in my room going "HOW THE HELL DO I PLAYE THIS FRICKEN GAME" while listening to some music

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guest-N8H4bIRT | July 20, 2013 18:17 | Report

how do i start to play the game

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guest-4we00ysL | July 20, 2013 15:05 | Report

Szerintem kicsit bugos ez a patch skelettonok beragadnak a falba a bosok akkorát ütnek rögtön belehalok :S

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FierceBunneh | July 20, 2013 14:46 | Report

The idea of being able to buy everything with blings is not good in my opinion there are good things in this patch but that thing makes the game basicly pay to win,because you can still rank up your castle when your hero is alot of levels beneath it which is pretty bad in my honest opinion. You can profit alot of being able to customize and buying decorations for your castle. Keep some changes, but roll some of them back.

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gertpoiss3 | July 20, 2013 11:27 | Report

Its aweosome, but who have extra BETA KEY for that maximum awesome game then please email me send it :) - gertpois@hotmail.com or facebook message -Gert Murd -me i would be really thankful!!! loveyall

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sefarz | July 20, 2013 10:06 | Report

1. Stop complaining, the game is free to play, but its in closed beta right now with the exception to those that are willing to pay money (you know, the life blood of games? That thing that keeps games running?)

2. Pay to win? Hahahahaha. You crack me up, if this is considered pay to win, I'd hate for you to see a real pay to win game. Free to play games survive on convenience payables or as some see it "pay to win" when really its "pay so I dont have to spend alot of time to get this stuff because I want it now." The only reason you can play for free, is because other people are spending money on the game. If it didn't make money, no one would be playing it, it would be dead. This is the case with all "free to play" games. So you have no right to complain. If you don't like people being able to buy stuff, then go play a Pay to Play game...Of course most of you complaining don't do this, therefore its a moot point... In short! TL:DR - F2P wouldn't exist without cash shops.

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MIGHTY680787 | July 20, 2013 02:23 | Report

This Game Looks AWESOME too bad i don't have a key yet...

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MIGHTY481212 | July 20, 2013 00:23 | Report

If one of you would kindly send me a beta key via gmail that would be great, Oh plus im Skydoesminecraft If any of the Skyarmy is out there It would be most appriciated. Now your probably thinking: Wait SKY!, dont you only play minecraft? YES! I do, im only tring this game not posting it. (also my gmail I made a new (TOTALLY WEIRD) one its: agatschene@gmail.com)

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guest-IRJlhglS | July 19, 2013 19:02 | Report

this update sucks