Logo_launch_secondary-b91d8695efae6663bd7fb44ceec5c0f8 Mighty Quest for Epic Loot





Patch Notes PACK 15 - 06/07/2013

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The latest update is now available (pack 15). All new features were explainded few hours ealier on Twitch. You can watch the video here : Part 1 & Part 2.


Here’s a detailed list of improvements you’ll find in this update:


• Major Bug Fixes
• Hero & Gear Changes
• Attack Controls
• Creature Changes
• Economic Changes
• New Content & Visuals
• Matchmaking Changes
• Blings



Important Bug Fixes


We fixed gameplay bugs that were used in abusive behaviours :

1. Pathblocking : When a creature is aggro’d, it will now pass through inactive (dormant) creatures to reach its destination.

2. Chain-Linking : The tactic of waking up creatures over an excessive distance has been reduced, so that creatures from very

far away are not aggro’d. The maximum distance is 40 meters, which covers approximately one and a half rooms away.

3. Hamster Wheel : We fixed a bug that would allow Heroes to be chain-stunned by a Hamster Wheel placed too close to a wall. When hit by a hamster wheel, the hero will have a few seconds of stun immunity.

4. Hero Tombstone : Friends could create massive amounts of tombstones in one another’s castle to farm gold. We’ve changed the rules that will generate a tombstone so that only “normal attacks” using matchmaking rules (from the attack selection screen) would generate a tombstone on death.

5. Challenge Farming : Friends could create challenges to farm Gold and Life Force from the treasure chest at the end of a castle. In challenges, the treasure chests are now always locked.

Hero & Gear Changes

• Blacksmith Gear : The gear quality in the Blacksmith has been reduced from Legendary to Exceptional
• Hero Skills : Some Skills have been tweaked on the Knight, Archer and Mage based on your feedback.
• Sapphire Ring : Changed the critical damage from +80% to +8%, as it was originally intended.

Attack Controls

We’ve made changes to the Attack Controls, mostly to avoid “Missed Clicks”. This is the first part in a series of adjustments that will come over time.

- Increased the hit box of small creatures where it was excessively small.
- Reduced speed of fast fleeing creatures.
- Adjusted the weapon attack animations to be more forgiving to player input. During the start of an attack, the action cannot be canceled by moving away. During the end of the attack, you can interrupt the recovery to move away.

Creature Changes

All creatures have received modifications following your feedback. These changes range from mild stat adjustments to changes in creature behaviours. Find a complete list of the changes here

- Reduced the placement footprint of some medium sized creatures so they can now squeeze into corridors. The Defendotron, Hungerbot and Cyclops are affected by this change.

Economic Changes

- Drop Rates : We’ve more than doubled the drop rates of Life Force and Gold from creatures.
- Mines : Production of resources has also been increased to 2X.
- The cost of upgrading Mines has been reduced by 90%.
- Cost of creatures after being upgraded has been reduced so that their price at level 1 is still their price at level 30.
- However we have increased the price of upgrading a creature in the Research Lab.
- Blacksmith Exceptional gear now cost half the price of the previous Legendary gear.


- We’ve changed the way locked content appears in each machinery, to better tease the benefit of upgrading the machinery and unlocking that new content.
- We’ve added alerts when machineries should be upgraded or an action needs to be taken. For example, when your Gold storage is full, an icon will appear on the HUD as a shortcut to upgrade your Gold Storage.
- We’ve added a Boost category to the Potion Brewery. In this category you’ll find consumables for sale.
- We’ve added tooltips to help identify machineries in your castle.

New Content & Visuals

- Two new creatures have been added to your Summoning Portal. Captain Clubbage level 20 boss, and Mega Mutton level 22 Elite.
- We’ve updated all the icons in the game, from hero gear to creatures and traps. The new icons represent more closely what the item will look like on your hero.
- We’ve revamped the Objectives popups.
- We’ve made changes to the gear quality colors. Legendary gear is now Orange, and Epic gear is now Purple. 


- XP Boost : We’ve added a new consumable to the Potion Brewery, which temporarily boosts the amount of XP your hero earns.


Matchmaking Changes

We wanted to give you more control over the castles you attack while still adhering to the game’s matchmaking rules. To that extent, we’ve added a way for you to ask the server to fetch a new selection of castles to attack. So for example, if you don’t like the selection of castles you see for whatever the reason, you can toss them out and get new ones. This button is labeled “More Castles” and using it will cost a small amount of gold coins, which increases depending on the region you’re visiting. Since this puts an additional load on our servers, we’ve put a gold cost on this button to avoid spamming the server.



We’ve changed how purchasing items works with Blings. You’ll no longer see Blings prices for items which are offered in either Gold or Life Force (in-game currency). As of this update, if you don’t have enough in-game currency to purchase an item, we’ll offer you the chance to purchase it with Blings instead via a popup. This means you can now purchase machinery upgrades using Blings. Everything that can be purchased using Gold or Life Force can also be purchased using Blings. We changed this to provide you with a shortcut to acquiring your item. You now have the option to spend Blings if you do not have enough in-game currency for any purchase – large or small.


Thanks and don't hesitate to join the discussion on the forums too!

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1 liked this
FierceBunneh | July 20, 2013 14:46 | Report

The idea of being able to buy everything with blings is not good in my opinion there are good things in this patch but that thing makes the game basicly pay to win,because you can still rank up your castle when your hero is alot of levels beneath it which is pretty bad in my honest opinion. You can profit alot of being able to customize and buying decorations for your castle. Keep some changes, but roll some of them back.

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MIGHTY680787 | July 20, 2013 02:23 | Report

This Game Looks AWESOME too bad i don't have a key yet...

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Necronomnicon | July 19, 2013 03:20 | Report

it's true that this game just became pay to win, but don't even get me started on spartacus lmfao. all the pay to win games in the past year or so, especially neverwin(ter), have pretty much made me decide to never even try out pay to win games any more not even the bait & switch tutorials & early content. i do betas, however (Neverwin(ter) was NOT a beta, it was a negligent cash grab). Ubisoft is new to this kind of market, they need time to adjust like SOE did. Everyone gets like a kid in a candy store when they decide to try out this awesome new pay-to-win idea that casual gamers justified (who shouldn't game at all if they can't invest more than a few hours a week into it) & they nickle & dime people to death until the games die if they ever experience a good start to begin with. (Allods, I'm lookin at you here). this is where betas help though, it's good that you post your comments, it IS full on pay-to-win, & the guy mentioning elite spawns & build qeues gave some good feedback

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hartham | July 18, 2013 20:05 | Report

there goes lots of PR XD

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Shradow115 | July 18, 2013 19:06 | Report

I like pretty much everything in this patch, but you have to revert your stance on Bling usage. I was fine with being able to buy elites or speed up the build time of your constructions, but now it's just full-on P2W.

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Ragister | July 18, 2013 18:44 | Report

Well, I lost all interest on this game. Blings everywhere. Not even a point.

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StereopwnZ | July 18, 2013 18:36 | Report

Why go Pay to win?

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FrostyJam4 | July 18, 2013 18:06 | Report

Well [filtered] since this update i dont know if i should play now that you can buy EVERYTHING with bling this game turned into the pay 2 win games that i hoped it would not turn in too gj ubisoft gj

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guest-nJU76dw9 | July 18, 2013 18:05 | Report

Pay to win for everything... really?
This game would be awesome if it just went back to how it was (pay to skip) and you could decorate your castle with and re skin your monsters or put outfits on them with bling.

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derron_de | July 18, 2013 15:29 | Report

its getting more and more a sit and wait game !
its not possible anymore, to loot a castle in my level or higher. this means no more loot, crowns and stuff. also the economic changes, makes it more interesting, just to wait till the goldmine is ready again. maybe the game should renamed into " the mighty quest for epic wait". i met more and more players which have a way higher castle level than a hero level. this means they just dont attack castles anymore and the game honors it in all ways. shouldnt it be, that players which active play the game, are more honored than players which just sit it out ? you reach the goal soon, that a lot more player getting annoyed and just stop attacks. this means to defend a castle is getting useless and the whole idea of the game will crush. where is the problem, when its to easy to loot a castle ? make it more interesting to attack castles again and stop raise the goldproduction thing. till that, i just follow the game and just wait for my goldmines