Logo_beta-f64e62b463c7f6f8b46ce398daa62d8d Mighty Quest for Epic Loot

News

Jul

16

2013

Patch Notes PACK 15 - 06/07/2013

Icon_comments-273f39d59b14455444286f80f26e561a 89

Greetings,

 

The latest update is now available (pack 15). All new features were explainded few hours ealier on Twitch. You can watch the video here : Part 1 & Part 2.

 

Here’s a detailed list of improvements you’ll find in this update:

 

• Major Bug Fixes
• Hero & Gear Changes
• Attack Controls
• Creature Changes
• Economic Changes
• New Content & Visuals
• Matchmaking Changes
• Blings

 

 

Important Bug Fixes

 


We fixed gameplay bugs that were used in abusive behaviours :


1. Pathblocking : When a creature is aggro’d, it will now pass through inactive (dormant) creatures to reach its destination.


2. Chain-Linking : The tactic of waking up creatures over an excessive distance has been reduced, so that creatures from very

far away are not aggro’d. The maximum distance is 40 meters, which covers approximately one and a half rooms away.


3. Hamster Wheel : We fixed a bug that would allow Heroes to be chain-stunned by a Hamster Wheel placed too close to a wall. When hit by a hamster wheel, the hero will have a few seconds of stun immunity.


4. Hero Tombstone : Friends could create massive amounts of tombstones in one another’s castle to farm gold. We’ve changed the rules that will generate a tombstone so that only “normal attacks” using matchmaking rules (from the attack selection screen) would generate a tombstone on death.


5. Challenge Farming : Friends could create challenges to farm Gold and Life Force from the treasure chest at the end of a castle. In challenges, the treasure chests are now always locked.


Hero & Gear Changes


• Blacksmith Gear : The gear quality in the Blacksmith has been reduced from Legendary to Exceptional
• Hero Skills : Some Skills have been tweaked on the Knight, Archer and Mage based on your feedback.
• Sapphire Ring : Changed the critical damage from +80% to +8%, as it was originally intended.


Attack Controls


We’ve made changes to the Attack Controls, mostly to avoid “Missed Clicks”. This is the first part in a series of adjustments that will come over time.


- Increased the hit box of small creatures where it was excessively small.
- Reduced speed of fast fleeing creatures.
- Adjusted the weapon attack animations to be more forgiving to player input. During the start of an attack, the action cannot be canceled by moving away. During the end of the attack, you can interrupt the recovery to move away.


Creature Changes


All creatures have received modifications following your feedback. These changes range from mild stat adjustments to changes in creature behaviours. Find a complete list of the changes here


- Reduced the placement footprint of some medium sized creatures so they can now squeeze into corridors. The Defendotron, Hungerbot and Cyclops are affected by this change.


Economic Changes


- Drop Rates : We’ve more than doubled the drop rates of Life Force and Gold from creatures.
- Mines : Production of resources has also been increased to 2X.
- The cost of upgrading Mines has been reduced by 90%.
- Cost of creatures after being upgraded has been reduced so that their price at level 1 is still their price at level 30.
- However we have increased the price of upgrading a creature in the Research Lab.
- Blacksmith Exceptional gear now cost half the price of the previous Legendary gear.


Machineries


- We’ve changed the way locked content appears in each machinery, to better tease the benefit of upgrading the machinery and unlocking that new content.
- We’ve added alerts when machineries should be upgraded or an action needs to be taken. For example, when your Gold storage is full, an icon will appear on the HUD as a shortcut to upgrade your Gold Storage.
- We’ve added a Boost category to the Potion Brewery. In this category you’ll find consumables for sale.
- We’ve added tooltips to help identify machineries in your castle.


New Content & Visuals


- Two new creatures have been added to your Summoning Portal. Captain Clubbage level 20 boss, and Mega Mutton level 22 Elite.
- We’ve updated all the icons in the game, from hero gear to creatures and traps. The new icons represent more closely what the item will look like on your hero.
- We’ve revamped the Objectives popups.
- We’ve made changes to the gear quality colors. Legendary gear is now Orange, and Epic gear is now Purple. 

 


- XP Boost : We’ve added a new consumable to the Potion Brewery, which temporarily boosts the amount of XP your hero earns.

 

Matchmaking Changes


We wanted to give you more control over the castles you attack while still adhering to the game’s matchmaking rules. To that extent, we’ve added a way for you to ask the server to fetch a new selection of castles to attack. So for example, if you don’t like the selection of castles you see for whatever the reason, you can toss them out and get new ones. This button is labeled “More Castles” and using it will cost a small amount of gold coins, which increases depending on the region you’re visiting. Since this puts an additional load on our servers, we’ve put a gold cost on this button to avoid spamming the server.

 

Blings


We’ve changed how purchasing items works with Blings. You’ll no longer see Blings prices for items which are offered in either Gold or Life Force (in-game currency). As of this update, if you don’t have enough in-game currency to purchase an item, we’ll offer you the chance to purchase it with Blings instead via a popup. This means you can now purchase machinery upgrades using Blings. Everything that can be purchased using Gold or Life Force can also be purchased using Blings. We changed this to provide you with a shortcut to acquiring your item. You now have the option to spend Blings if you do not have enough in-game currency for any purchase – large or small.

 

Thanks and don't hesitate to join the discussion on the forums too!

Filter by: Most Liked | All Comments

Icon_comments-273f39d59b14455444286f80f26e561a89

Profile Picture

Like

0 liked this
Shradow115 | July 19, 2013 06:20 | Report

Honestly, this game is made for cosmetics via microtransactions. You could sell all sorts of things for real money that aren't game-affecting. I mean, look at a game like Team Fortress 2, it's a shooter but it's hailed as "America's #1 War-Themed Hat Simulator", so this game could definitely do something like that.

Also, we need more interesting loot, because right now it's all just abunch of stat +/-.

Profile Picture

Like

3 liked this
MIGHTY729553362 | July 19, 2013 05:51 | Report

From what I've seen/heard, people would pay more for decorations that anything else. We ARE vain beings, after all. I have not played this yet, so I can't give 100% accurate feedback. The game is built for traps, misleading, monsters, and showing off. Oh, you went the wrong way? Here's a statue of me bragging! That's what gamers normally want (I'm not referring to casuals when I talk about gamers. They will not be categorized under "gamer" for the remainder of this comment, since they do not care to put time into a game to win/brag.) You see gamers that want the game to be fair, and not get stricken down by spoiled 12 year olds. If you allow only vanity items to be bought with blings, then there won't be that issue. You also might just get more money, seeing as the gaming community will stick with this because it's in beta. The gaming community will stick with you if you follow its suggestions. You've got really great potential here... don't ruin it.

Profile Picture

Like

1 liked this
Necronomnicon | July 19, 2013 03:20 | Report

it's true that this game just became pay to win, but don't even get me started on spartacus lmfao. all the pay to win games in the past year or so, especially neverwin(ter), have pretty much made me decide to never even try out pay to win games any more not even the bait & switch tutorials & early content. i do betas, however (Neverwin(ter) was NOT a beta, it was a negligent cash grab). Ubisoft is new to this kind of market, they need time to adjust like SOE did. Everyone gets like a kid in a candy store when they decide to try out this awesome new pay-to-win idea that casual gamers justified (who shouldn't game at all if they can't invest more than a few hours a week into it) & they nickle & dime people to death until the games die if they ever experience a good start to begin with. (Allods, I'm lookin at you here). this is where betas help though, it's good that you post your comments, it IS full on pay-to-win, & the guy mentioning elite spawns & build qeues gave some good feedback

Profile Picture

Like

0 liked this
MIGHTY481212 | July 19, 2013 01:35 | Report

HOW DO I PLAY THE ACUALL GAME????!!!!!

Profile Picture

Like

2 liked this
guest-8j3z5CRS | July 18, 2013 23:28 | Report

to play the game do you have to buy it

Profile Picture

Like

2 liked this
metalicasaw | July 18, 2013 21:37 | Report

Please just have the real-money payments only apply to cosmetic stuff with the player castles and build time skipping... also please have more interesting loot.

Profile Picture

Like

1 liked this
hartham | July 18, 2013 20:05 | Report

there goes lots of PR XD

Profile Picture

Like

1 liked this
Shradow115 | July 18, 2013 19:06 | Report

I like pretty much everything in this patch, but you have to revert your stance on Bling usage. I was fine with being able to buy elites or speed up the build time of your constructions, but now it's just full-on P2W.

Profile Picture

Like

1 liked this
Ragister | July 18, 2013 18:44 | Report

Well, I lost all interest on this game. Blings everywhere. Not even a point.

Profile Picture

Like

1 liked this
StereopwnZ | July 18, 2013 18:36 | Report

Why go Pay to win?