Ukazzer > it's because mages got a huge defensive boosts. It's not derps/ snotters who have been nerfed, but probably your armor (magic and physical) that got doubled or tripled. (my magical armor doubled with patch 19).
I'm a bit doubtful on the stuns nerfs. When there's a strong mechanic in a game, nerfing isn't the only solution. Often nerfs end up making that mechanic useless. Instead, developer usualy introduce a countermechanism. Here, there was already such a counter "crowd control reduction". If stuns were a problem, the only thing you had to do was making the crowd control reduction stat more common. And maybe buff numbers of this stats so that you could reach 50% with two piece of equpement with crowd control reduction. But instead you chosed to nerf stun duration on players. Not only did you made defending harder. But you also made the crowd control stats useless. because let's face it, 20% of a 1 second stun (aka 1/5 of a second) won't really matter.
2nd rotating firetraps.;. who thought doubling the damage output was a good idea? nobody's complaining about that because it's the only thing that works now, but the damage now is insane. an archer can die in 2 seconds with these things. and they have such a huge radius, it seems to be a bit overpowered...
As I said this don't need a nerf right now because everything else is underpowered, which means those traps are one of the few things left for defending. But if you ever buff defense enough, this will need a nerf.
The range of jimbos is now laughable. And now an archer can survive a swing. (if they ever get hit by it).
nerf of hungerbots and scorpios, while it makes sense because you're reintroducing chainpulls, it's a bit too much I think.
And whyyy nerfing the muttons, why???
Also now cleave and fireslash are now totaly redundant. gj.
For the new stats, they are fun and good idea for the "epic" part of epic loot. however, since the doors stay shut because of it, we can't really toy seriously with those "epic" stats. Besides confusion seems a little bit overwpowered, and there seem to be a few exploits with raise the deads.
ALso if you're nerfing eyeline because it was too punishing (because you could die in two hits as an archer prepatch), you should at least buff the specialisation in some other way. Because, if you're not doing stupid mistakes, you're never gonna get hit by it.
Also I love the eyemax eyeline specialisation new animation. but that's one of the few positive thing I can really say this patch, everything else is disappointing.
webmasters' nerf, while necessary in my opinion( gosh those were annoying) might hve been too much. But I've yet to get used to their new patterns, so I don't really know if they became balanced or useless.