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IreneFong

King

2,477 Posts

Joined 2014-03-08

August 22, 2014 15:39 (10 months ago)

Current : 5
Suggestion : 1

Reasons :
1.. The cost is high : 30 common, 3 legendary and 1 epic material. But the performance is far from elite level.

2.. Almost zero damage output : The chicken pow summon 4 chickens which are easily killed. It took a long time for the chickens to become explosives. The explosives do little damage and simply one hero spell would kill all of them. With 5 defense rating, the player benefits little. In fact they benefit more by placing 5 regular derps.

3.. For other rare creatures , they deliver high damage output and they are low in Defense Rating cost. Chicken pow might not gain the attention it deserves. It would mean a new design being put to waste.

4.. With 5 defense rating, players can only place at most 5 chicken pows in a 28 rated normal room. That's 20 max chickens summoned which is very weak. 20 explosives will find it difficult to hurt the hero as well. The chickens are already killed with one hero skill, be it turning into explosives or not.

5.. However, with 1 defense rating, players can take advantage of Chicken Pow when they make 28 of them. That would be 112 chickens and truly justify the name of "Most Wanted". That is 840 materials and 28 epics needed, and only a few could have achieved it and players have to learn how to dodge 112 chickens. It can be very fun for both sides.

last edited: August 22, 2014 19:37 (10 months ago)

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basharhussain

Foot Soldier

340 Posts

Joined 2014-06-17

August 22, 2014 15:48 (10 months ago)

1 would be great


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x-BlackKnight-x

Prince

1,914 Posts

Joined 2014-06-19

August 22, 2014 15:49 (10 months ago)

I agree.
Right now this "rare" creature is pretty mediocre based on effectiveness, even in great numbers.
A new and improved "chicken farm" might be entertaining if his AoE conversion is high enough, but right now this is a waste of materials that are more important than General Pows.

Keep up the creativity UbiSoft.
The next creature might be a winner, but since farming is gone and the best players farmed until arms fell off last time to get massive amounts of materials, some of us are going to take a little break.

Unless of course you add that new farming costume with straw hat a blade of grass in our mouths!
I want that costume! (Farm over 3000 materials in one week, ring ring we have a WINNER!)

last edited: August 22, 2014 15:52 (10 months ago)

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GenesisRVA

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271 Posts

Joined 2013-07-15

August 22, 2014 16:00 (10 months ago)

5 defense rating really isn't all that high. Here's my feedback on it.

The good:
Very flavorful. I like the idea of turning chickens into angry bombs.
The AI from Bone Puppeteers is decent, they tend to at least try to avoid blatant confrontations.
Chickens blow up when killed and after a certain duration, so after the buff they are relevant either way.

The bad:
Creatures want to avoid traps, so they never really get to get "up on" the hero.
Kamikaze bomb chickens should run faster than normal chickens, they have a goal in mind.
Takes a long time after activating the group to spawn chickens, and buff chickens.
Only a certain amount of chickens can receive the bomb mode at once?

Proposed solutions:
Stop making creatures interact with traps.
Make General Pow instantly summon bomb chickens instead of normal ones, or have him start with a company of a few bomb chickens.
Make bomb chickens run faster.

That's about it. I made 12 just for fun, not really using them right now because of creature AI stuff, but I can actually think of a couple different uses from them if they weren't so limited by being scared to death and instantly dying to traps.


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SG_Rock

Foot Soldier

144 Posts

Joined 2014-06-22

August 22, 2014 16:09 (10 months ago)

Pow is too expensive for the extremely low value he provides.

Too expensive in material costs.
Too expensive in defense points.

I have the materials to build several, but I do not see the value.


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IreneFong

King

2,477 Posts

Joined 2014-03-08

August 22, 2014 16:14 (10 months ago)

Genesis you forgot to think of other areas this time. = P

Changing AI script will take months and it will even generate bugs, such as removal of function to summon white chicken first, adding ability to run through traps and remove the timer to convert them to bombs. It would mean hard work being put to waste as well.

Changing the defense rating to 1 can be done easily. It can also encourage players to buy more General Pows.

With a defense rating of 5, in a good castle that's only 19 DR left after a dampener and Pow. What can 19 do? One ground smashing Pete and Hook hungerbot comes to mind. But does it make any difference with 4 chickens? One 3 DR Volcano Frog would have make a difference but not a 5 DR Pow. Pow needs to have lower DR as the performance is only as good as a 3 DR smelly sniper even when your suggestion was implemented (straight and fast 4 chicken bombs).

Hence, with above reasons I still think that lowering Pow's DR would be a better choice. = P

last edited: August 22, 2014 16:16 (10 months ago)

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GenesisRVA

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271 Posts

Joined 2013-07-15

August 22, 2014 16:29 (10 months ago)

I would agree with you, except that goofy creature trap interaction didn't always exist. Creatures used to just walk through traps without being CC'd or damage, or being aggro'd and repeatedly pacing back it fourth.. Did it make logical sense? No, not really, but it definitely opened up some doors. I know that developers don't like to "take steps back", but I've always been disappointed by how many setups used to be small and efficient but are gutted due to creatures just derping out when they see a jelly wall.

Short term, lowering the DR would be easy, but there's an underlying issue that makes him less effective. And I don't think lowering his DR would fix that.


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Evensgale

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236 Posts

Joined 2013-12-11

August 22, 2014 16:41 (10 months ago)

Quote | IreneFong posted on Aug 22 2014 04:14 PM UTC

Genesis you forgot to think of other areas this time. = P

Changing AI script will take months and it will even generate bugs, such as removal of function to summon white chicken first, adding ability to run through traps and remove the timer to convert them to bombs. It would mean hard work being put to waste as well.

Changing the defense rating to 1 can be done easily. It can also encourage players to buy more General Pows.

With a defense rating of 5, in a good castle that's only 19 DR left after a dampener and Pow. What can 19 do? One ground smashing Pete and Hook hungerbot comes to mind. But does it make any difference with 4 chickens? One 3 DR Volcano Frog would have make a difference but not a 5 DR Pow. Pow needs to have lower DR as the performance is only as good as a 3 DR smelly sniper even when your suggestion was implemented (straight and fast 4 chicken bombs).

Hence, with above reasons I still think that lowering Pow's DR would be a better choice. = P

Working on the AI would not be a waste.
It can easily be setup in a modular way, so that parts can be used for other things in the future.
Some creatures being able to ignore traps is just a good idea.
It may be hard work, but it would NOT be put to waste.

Frankly I disagree greatly with the 1 defense rating cost.
Spam is not for General Pow, you need to surround him with already placed chickens
Otherwise he could just have endless armies of boom-boom chicken spam, which is bad.
Placing overwhelming bomb chickens is fine if you have a limited supply that will run out, but not if you can make endless armies.


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High Roller

Rezna-

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3,485 Posts

Joined 2013-08-31

August 22, 2014 16:52 (10 months ago)

I think maybe they should do both what Genesis and Irene say.

Give a short term fix and work on the underlying issue's as to why he's not working as well as he could.

I'll make 1 and do some experiments with him then probably make another youtube video so people that haven't gotten him can judge for themselves.


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EmptyCrazyORC

Foot Soldier

226 Posts

Joined 2013-07-06

August 22, 2014 17:13 (10 months ago)

He's a rather unique support unite. I think we should spend a bit more time trying new tactics before giving detailed feedbacks.

---empty


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