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3,436 Posts

Joined 2013-08-31

August 23, 2014 14:56 (9 months ago)

I think we need several suggestions and we put it to some kind of vote and the highest is the quick fix lol.

Assume his role is a support that adds damage to the fight not exactly intended to be a main killer. I think that's fair considering he is a bone puppeteer.

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Foot Soldier

144 Posts

Joined 2014-06-22

August 23, 2014 15:04 (9 months ago)

I had assumed that General Pow would work with my existing chickens.

Does he convert existing chickens?
If so does he convert more than 4 at a time?

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2,411 Posts

Joined 2014-03-08

August 23, 2014 15:06 (9 months ago)

Please, I urge the community to think of fun.
Fun reasons for you to want to play and save materals for General Pow, fun reasons for you to want to use it.

1 DR is my honest suggestion.

If you think faster attack, or immediate bombs or whatever is good, I respect your decision. You might win votes with a good theory, you might get that change - but if you are not motivated to craft and use chicken pow, then it is Not fun.

I simply don't think we need another Mr.BomBom.

With 1 DR, the current general pow IS fun. In addition to our group of volcano frogs and snipers, let there be 1 or 2 General pow to summon a few suicidal chickens!

This will be my last "push" on my stand. I don't think I will win, but I feel it was the best and it can bring us the most fun. I am very satisfied with my losing stand. = P

last edited: August 23, 2014 15:21 (9 months ago)

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Foot Soldier

236 Posts

Joined 2013-12-11

August 23, 2014 16:24 (9 months ago)

1 DR is not going to make me want to use a General Pow.
That would just make him seem like either filler or spam.
I don't use spam, and I don't need him for my filler.

I agree with GenesisRVA, and MIGHTY37612's assessment.

last edited: August 23, 2014 16:24 (9 months ago)

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59 Posts

Joined 2014-06-20

August 23, 2014 19:11 (9 months ago)

One of the main problems with having General Pow reduced to 1 DR would be the high potential for a lag-based exploit since General Pow summons four other units on aggro. Properly executed, you could hypothetical have 1200+ units simultaneously which would probably reduce the framerate to once every ten seconds if not crash the game entirely.

I would be in favor of his defense rating lowering to 3 to put him on par with the other puppeteers.

In terms of practical stat buffs, making it so that the bomb chickens had enough health/armor so that they couldn't be easily taken down in one shot en masse would make them at least a minor threat on the level with the defense rating. Stylistically, it would also make sense given that they are being converted to bombs, which typically have a metal shell.

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Foot Soldier

228 Posts

Joined 2014-06-08

August 23, 2014 21:30 (9 months ago)

I would really prefer a buff of HP and a lower CD for him...

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501 Posts

Joined 2013-06-24

August 23, 2014 21:51 (9 months ago)

In the current state of the game, I don't see this creature having a greatly unique use. I agree with Irene that this creature should be about a funny and different kind of strategy, however just lowering defense cost will not do much.

This kind of creature will have a lot problems being usefull or filling a niche with how the game currently is. Stuff either oneshots you or you oneshot stuff and then there are the attack tickets. Also timer does not matter at all. All things that don't do a swarmer creature much good.

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50 Posts

Joined 2014-04-03

August 23, 2014 22:00 (9 months ago)

Only reason to justify the cost is to avoid Irene from doing her lag castle once more.

375 pows, 200 chickens spawning every so often.

Just make it three like other puppeteers, also make the chickens run faster and ignore traps.

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2 Posts

Joined 2014-03-01

August 24, 2014 10:50 (9 months ago)

The issue with general pow is in part a defence rating that is too high. I think a defence rating of 1 would be a joke but that 3 may be far fairer. In terms of why he is weak - that is a different kettle of fish.

Who uses chickens in dungeons? No-one, thats because they are not even good enough to be considered as chaff. They literally on average do 0 damage and fail to distract the hero. I understand that general pow is an attempt to improve the chicken and make them worth considering but the issue is that the chicken is no danger.

Chickens need large damage and surviability upgrades so that when they rarely get to strike its worth something and so that indirect sources of damage dont also annihilate them.

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24 Posts

Joined 2014-08-03

August 24, 2014 16:21 (9 months ago)

Considering that he is a very rare monster with high material costs, I would go a different way:

  1. increase his HP
  2. make him summon "flying chicken-bombs" who act like missiles (ignore traps, faster)
  3. high range
  4. the FURTHER the chicken travel the more dmg they will deal

Of course, the chicken-bombs are targetable and destroyable and need X hits to kill them could be a thing as well and maybe the General shouldn't need line of sight to attack? so that kiting gets punished even more with more and more flying chicken-bombs heading your way?

Could work like that: Max dmg potential of 400 per chicken, if they explode right after being summoned, they deal only 20% dmg and every second they travel, they will gain 20% dmg and if they are 4 seconds flying, they deal 100%.

Or more like that: 10% initial dmg, after 1 second 20 % after 2 seconds they deal 50% and after 3 seconds the full amount?

That would be basically an anti-kiting/ranged classes minion and instead work not as good against melee fighters.

last edited: August 24, 2014 16:23 (9 months ago)

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