Logo_launch_secondary-ac9a063ddf2d2741f1d3eb43e11b60f2 Mighty Quest for Epic Loot

Post Icon Flameo Fire Trail cannot be rolled through

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TheMightyGuest

Foot Soldier

205 Posts

Joined 2013-08-13

August 26, 2014 11:47 (about 1 year ago)

Once upon a time, i raided a deadly strong, but risk-free castle, thanks to it's superhigh crown rating. So i met Flameo. Minding that this game is Open Beta, and to expand my monster knowledge, i decided to find out if her(But seriously, that Dragon is She?) Fire Trail can be passed through safely. So i rolled through for the sake of hope i can roll through Fire Trail... NOPE!!!! 1800 DAMAGE, WELCOME TO DIE!!!!


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Gadwindor

Squire

24 Posts

Joined 2014-07-13

August 26, 2014 11:53 (about 1 year ago)

you cannot roll through traps, they will dmg you as well, so why shouldn't flames on the floor do the same?

I'd say "working as intended"


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IreneFong

Lady of Loss

2,499 Posts

Joined 2014-03-08

August 26, 2014 12:07 (about 1 year ago)

Standing on the fire is bad enough, why would you want to roll on it?

last edited: August 26, 2014 12:07 (about 1 year ago)

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TheMightyGuest

Foot Soldier

205 Posts

Joined 2013-08-13

August 26, 2014 12:46 (about 1 year ago)

I can roll through Count's Acid Pool, I can roll through Hamster Wheels, through Flamethrowers, through Mutton Fire Trail, hell, i can even roll through Black Dragon's Acid Pools(probably)! But i can't through Flameo's Fire Trail? Unlogical.

last edited: August 26, 2014 12:48 (about 1 year ago)

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WorldWWilliam

Prince

1,374 Posts

Joined 2013-11-02

August 26, 2014 12:59 (about 1 year ago)

Imo roll shouldn't be able to roll though hamsterwheels flamethrowers mutton fire and acid pools etc.

Spiral shot should be able to go over them all though imo.

last edited: August 26, 2014 12:59 (about 1 year ago)

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Gadwindor

Squire

24 Posts

Joined 2014-07-13

August 26, 2014 13:16 (about 1 year ago)

Quote | guest-XyoDpOGlk posted on Aug 26 2014 12:59 PM UTC

Imo roll shouldn't be able to roll though hamsterwheels flamethrowers mutton fire and acid pools etc.

Spiral shot should be able to go over them all though imo.

then roll would be useless -according to our logic it shouldn't be able to go through gelly walls, spring traps and MONSTERS why would I use it, if it doesn't work against crowd controll.

But I agree that certain traps should still inflict dmg and the same goes for electric charge as well, which blocks all dmg while charging...


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guest-atIe0cVZ

Prince

1,969 Posts

Joined 2014-06-19

August 27, 2014 00:37 (about 1 year ago)

"The Mighty Quest to Test the Lethality of Flameo Fire"
"It should not damage me."
What? Huh?
Warning...Warning..Illogical debate started.

Oh, wait, you can do that now again in 99% of all castle with the archer but Flameo fire needs to be fixed so you can roll through this too? Oh My?
(Sarcasm is a requirement of all posts regarding of content)

Right now the ability for archers to roll unscathed through hamster wheels and acid pools based on the speedy recover time, is potentially the reason they are going to nerf the archer in the future.
Its unbalanced.
Combine that with spiral shot or hawk trap disable and a good archer is nye completely unstoppable.

Its about balancing, not making things worse here, so sorry I don't agree with you.

The same goes for the mages ability to electric charge+EMP.

The knight charge is "passable" with good armor and HP. Trap disable SUCKS because you have to GET to generators FIRST! Might as well tank up and take the pain.

Whatever the runaway's weak ability is ("pinball" maybe, since otherwise its the rebel yell for shield) but the mana recharge and trap disable SUCKS.

If you want to be invincible, maybe this game is not for you.

In defense, I realize that you are probably just venting, but when you think about your post, its starts to not sound too good...

I don't stand on traps with my knight, even if I can survive for 40 secs (armor/HP) because that is not logical either.

The game is already becoming increasingly ridiculous with the 2X damage, trap disable skills, and other factors. Most players want MORE of challenge (but fair).

last edited: August 27, 2014 00:46 (about 1 year ago)

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IreneFong

Lady of Loss

2,499 Posts

Joined 2014-03-08

August 27, 2014 00:51 (about 1 year ago)

Reducing the cooldown of Archer abilities is not nerfing, it is destroying a fun gaming feel.

To quote a few examples, Lost Plannet 3. Or Megaman X7. The character movement feel so bad that nobody enjoys playing them! In X8, they redesign its speed and feel, and winning fans back.

A true balancing would be to make the Knight and runaway a lot stronger given their slower movement speed, while archer's attack power and armour to be reduced slightly. The archer can roll away from traps and creatures, but it's a test on how long can they do it. You can make 8 rooms of them. A few mistake is all it takes to kill the archer.

If the developers changed Archer's cooldown instead of reducing Archer's armour, as much as I love and support MQ, it will become the greatest disappointment in my MQ journey. Mario is fun, he can dash and jump, imagine that one day he can no longer run or jump fast in order to balance the lose rate of Zangief. It would mean the designer has no clue on what he or she is doing.

I am currently feeling scared of that change. Everyday I am playing the Archer thinking the experience will be no more. It would be nice if there is assurance that the game play of Archer will not change.

last edited: August 27, 2014 01:45 (about 1 year ago)

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guest-IgRGLhlb

Foot Soldier

240 Posts

Joined 2014-06-21

August 27, 2014 01:49 (about 1 year ago)

So once again they are nerfing characters.....why not just make the rest up to par this way they don't have to nerf...buff...nerf....buff.....and on and on and on again.

I would think it would become much easier to do. Right now I would have to Say that between the MAGE and ARCHER the archer is more powerful...but doesn't have as good of AoE skills. That is where the mage wins. If you think to the all powerful and mighty mage in any shall we say it.....D'n'D the mage can't stand in the battle.....he sits just outside kicking everything to the curb with his magic. The Archer(ranger) is a mid between the mage and knight and then you have the weird and whacky Runaway.....which is the most shall I say it useless of them all.

Leave the Mage and Archer...Fix the Knight and Runaway. Don't nerf everything and anything. You have a good base now just get everyone to that base.

BH66


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Legit Fan

guest-aqsWLhpI

Knight

842 Posts

Joined 2013-07-06

August 27, 2014 03:23 (about 1 year ago)

Roll is already overpowered enough, why on earth would you complain about it? lol

If anything roll needs nerfed, it's overpowered as Hell.

It's not even the stupidly short cooldown, it's the HUGE amount of dodge chance it gives with that low cooldown.

Knight and Runaway need buffs, but doesn't change the fact roll is stupid overpowered.

last edited: August 27, 2014 03:24 (about 1 year ago)

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