Quote | IreneFong posted on Aug 27 2014 12:51 AM UTC
Reducing the cooldown of Archer abilities is not nerfing, it is destroying a fun gaming feel.
To quote a few examples, Lost Plannet 3. Or Megaman X7. The character movement feel so bad that nobody enjoys playing them! In X8, they redesign its speed and feel, and winning fans back.
A true balancing would be to make the Knight and runaway a lot stronger given their slower movement speed, while archer's attack power and armour to be reduced slightly. The archer can roll away from traps and creatures, but it's a test on how long can they do it. You can make 8 rooms of them. A few mistake is all it takes to kill the archer.
If the developers changed Archer's cooldown instead of reducing Archer's armour, as much as I love and support MQ, it will become the greatest disappointment in my MQ journey. Mario is fun, he can dash and jump, imagine that one day he can no longer run or jump fast in order to balance the lose rate of Zangief. It would mean the designer has no clue on what he or she is doing.
I am currently feeling scared of that change. Everyday I am playing the Archer thinking the experience will be no more. It would be nice if there is assurance that the game play of Archer will not change.
You will get used to it, Irene. Its coming, as this seems the most likely course of action.
Just like I did when the knight was nerfed to being a complete snail.
Trust me, when I visit your castle at some point, you will see what I am talking about.
I doubt you have seen that many knights your castle in the past 2-3 weeks.
I would say 50% archers, 40% mages, and 10% knights just as a guess.
Do you really think I will be able to beat your time, especially with all your springboards?
It does not take a rocket scientist to figure out what you did for a fast design.
Maybe I will play my archer as well and I might have a chance.
Not the I am complaining, because anything creative works for me.