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Post Icon Mr Boom Boom?

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guest-aqsWLhpI

Knight

842 Posts

Joined 2013-07-06

August 11, 2014 04:54 (7 months ago)

Is he any good or is he really bad like the explodifers? He use to be good in closed beta but obviously a lot has changed since then.


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Scraggesh

Foot Soldier

282 Posts

Joined 2013-03-23

August 11, 2014 07:10 (7 months ago)

I think he didn't even worth buying, I don't understand why some ppl have him in their castles. Totally useless.


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EmptyCrazyORC

Foot Soldier

218 Posts

Joined 2013-07-06

August 11, 2014 09:06 (7 months ago)

Quote | Scraggesh posted on Aug 11 2014 07:10 AM UTC

I think he didn't even worth buying, I don't understand why some ppl have him in their castles. Totally useless.

Probably to test some new designs, also it looks cool.

---empty


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guest-aqsWLhpI

Knight

842 Posts

Joined 2013-07-06

August 11, 2014 10:18 (7 months ago)

They need to rebuff him back to his old self, honestly. There is no reason to, him and his non-elite self were only nerfed for the old system.

They wouldn't be overpowered in the new system because we aren't on a strict timer anymore.


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FctRacine

Knight

729 Posts

Joined 2014-04-11

August 11, 2014 13:38 (7 months ago)

I agree. 16 defense point seriously ? It means Mr Boom Boom is as powerfull as Pete ? ...

No.


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MIGHTY37612

Ambassador

458 Posts

Joined 2013-09-02

August 11, 2014 19:28 (7 months ago)

in CB, we would use him to tank some shots for the Dr. Skull, while releasing some bomblets along the way. It becomes an army of skellies real fast if you did not see the Dr. Skull.

Unfortunately, the bomblet spawning range needs some line of sight now, so the best combo for this now is a Dash cyclops.


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