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guest-jbTh490h

Peasant

4 Posts

Joined 2014-04-09

June 15, 2014 07:46 (about 1 year ago)

Ive already done scarecrow/jack-o-lantern and Frankensteins monster and im too lazy to do anymore.
Pretty much introduce creatures from greek mythology or lord of the rings, narnia, halloween creatures etc. like griffins, ents, goblins, unicorns, minotaurs, vampires, werewolves, zombies, mummies, ghosts, satyrs, smelly mages, witches,

Other things you could include could e giant animals and bugs, dinosaurs and the sort.

Ideas for traps could include:
* swinging axes
* spikes falling from the ceiling,
* spikes popping out of the ground,
* arrows being shot from castle walls
* rolling boulders,
* lava
* placeable bear traps
* swinging mace
* rotating steel- studded wooden posts ( like those in Kung fu panda training hall)
* pipes that shoot flames from underneath

ideas for new heroes could include:

  1. A pirate hero. Raider of the skies. Main weapon includes a pirate pistol or a cutlass sword. Player can choose which one to equip. There can even be a new castle theme where the castle becomes a pirate ship and you have to find the pirates booty/treasure chest. Im not so sure of the name yet. something better than blackbeard and generic stuff like that etc.
  2. A cleric sort of character that has healing powers and can spawn minions. I dont know how this is gonna work, but make it happen.

This game needs variety. If the game had more options for the player to choose from and more modes, people wont be seeing the same thing over and over agin. Please devs, include more variety. Look at other rpg games and defense games. Look at Pokemon which has a massive variety of creatures and moves to choose from.Variety is what this game needs. I dont want this game to die like my other fav game Age of empires Online :c. please make this happen


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guest-eEoXDP10

Peasant

1 Posts

Joined 2013-09-01

June 22, 2014 19:30 (about 1 year ago)

I think they should put more defence packs with 3 creatures and 2 traps.

Haloween defence pack contains: Werewolf, Wrath, Grim Reaper (Boss creature), Fog generator and Pumpkin trap.

Winter defence pack: Yeti, Snowman mage, Arctic nymph, Penguin Launcher and Ice pond.

Summer defence pack: Mad Jester, Siren, War Kraken (Boss creature), Shark bath, Geyser cannon.

Green peace defence pack: Treant, Killer plant, Roseluna (Boss Creature), Venus trap and Beehive.

Sky defence pack: War eagle, Monsterous bat, Waspus (Boss Creature), Fan genertor and Pitfall

These packs are free only on certain months. How's about it?


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ImaSh0wYaH0wda

Peasant

6 Posts

Joined 2014-07-14

July 15, 2014 23:58 (about 1 year ago)

hello yes i know this isnt about what this post is but im stuck in game https://www.themightyquest.com/en/forums/creatures-traps-and-rooms-feedback/topics/stuckonaddingcreatures thats my post please help!


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guest-kGxszsgD

Squire

23 Posts

Joined 2014-03-02

July 17, 2014 06:53 (about 1 year ago)

Name : Licker.
creature role: slower.
Lickers will attach there tongue to the hero attack from range then slingshot themselves at the hero with there tongue doing no damage instead will pull there tongue and fling them self's at the hero with there body the Licker will retreat back to range and repeat the licker will do more damage the further the hero runs while the tongue is attached and less the closer the hero is.

estimated cost 2 \ 3 defense points.


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guest-kGxszsgD

Squire

23 Posts

Joined 2014-03-02

July 17, 2014 06:59 (about 1 year ago)

Quote | guest-kGxszsgD posted on Jul 17 2014 06:53 AM UTC

Name : Licker. creature role: slower. Lickers will attach there tongue to the hero attack from range then slingshot themselves at the hero with there tongue doing no damage instead will pull there tongue and fling them self's at the hero with there body the Licker will retreat back to range and repeat the licker will do more damage the further the hero runs while the tongue is attached and less the closer the hero is.

estimated cost 2 \ 3 defense points.

no edit? oh well. added ability choices, more
damage /less distance wise
push lick Rames but with more or less with distance.
stun length depends on distance.


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Chunkier Chunk of Change

Janchristophe

Squire

47 Posts

Joined 2013-08-02

August 31, 2014 18:07 (11 months ago)

Name: The berserker or pride
Type: Boss

Appearence: A man sized humanoid creature with four arms that is composed of lava and rock, with cracks on his body showing the lava flowing. (For an example take the ghoma core from asura's wrath).Once his health is below 50% flames erupt from his body covering him in fire. When he dies he literally burns himself out becoming a black statue of volcanic rock.
Behaviour: At first the berserker will act very much like Stabbington, he will quickly dash to the player deal some attacks before leaping away to prepare his next assault. As he takes damage his behaviour changes, he will begun relentlessly attacking the player no longer jumping away he will start roaring and howling as he lunges at the player, he will start using ranged and dash abilities should the player run away from him and his attacks also gain a small burning effect.
Abilities
Rage (passive): As he loses health he grows in size, moves and attacks faster and harder but his defences slowly get lower. Once he has lost around half his health he will start using a lava ball and dash ability to stay close to the player. If a bone pupeteer heals him back to above 50% of his health he will revert back to his old size and behaviour.
Leap: The berserker leaps away from the player, only uses it as long as he has above 50% health
Whirlwind: He spins towards the player at high speed knocking him back if he hits, after the ability he has around one second where he needs to steady himself. Uses it only when above 50% health, and will use it after leaping.
Fire fist (passive): Once he has lost 50% of his health he will ignite himself into a fiery rage causing him to have a damage over time to his attacks.
Lava hurl: Creates a large lava ball in his hand and throws it at the player causing a large explosion and covering the area in flames for a few seconds. He uses in a timed way so that there is a maximum of 3 covered areas at any one time. Uses it when below 50% health
Dash: He causes an eruption of fire from his back to ram the player and stun him if he hits, he only uses this when the player is not close enough for him to hit with his basic attacks. Uses it when below 50% health
The idea behind him is meant to be that of a prideful creature confident in his abilities, however, as the player shows he is a match for him his ego gets the best of him and goes crazy with the thought of losing to you.
The inspiration for the appearance and some of the abilities came from the ghoma core in asura's wrath and the salamanders from patapon 3 who grew in size as they took damage.


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Count-JN

Peasant

5 Posts

Joined 2013-05-28

September 13, 2014 16:29 (11 months ago)

Creature name: Lonely Soul

Visual Concept: A ethereal ghosly image of lonely person (maiden/little boy).

Creature Background: All his/her life wanting to become adventurer, hero, wanderer of this world. Sadly too clumsy, alone, confused and plain lost (s)he managed to fumble and fall dying. His/her spirit still want to become something great if nothing more then friend of an adventuring hero (you).

Creature Role: Control

Stats:
Movement Speed: Very fast
Attack Speed: Automatic
Attack Damage: Drain mana
Defense:Very High (Physical) - Low (Magic)
Other:

Creature Behaviour: Lonely Soul wrap itself around hero, whisper advices for his/her ear and try to be as usefull as possible. Sadly hero will hear just annoying things like "look out", "that look sharp", "another way, please" and slowly lose his mana.

If/when Lonely Soul is slain (s)he drop down and vanish throught floor heading for other castles to lurk around and wait for another "friend" to attach.


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vizibal

Squire

56 Posts

Joined 2014-10-12

November 26, 2014 23:22 (8 months ago)

Name: Jelly Monster

Role: Control
Movement Speed: Slow
Attack damage: None
Defense: Medium or High
Other: Leap

Behavior:
The Jelly Monster is a huge blob made of the same substance as the Jelly Wall. It moves around slowly like a snail, then suddenly leaps at the hero when it gets in range, trying to absorb him/her and drain mana like its trap counterpart.

It should look something like the googled image I attached, with Noob Tears-like eyes.

Attached Thumbnails

Forum_thumb_43a064ce35ee508e548b025c00a7a57d583f084b
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vizibal

Squire

56 Posts

Joined 2014-10-12

November 26, 2014 23:37 (8 months ago)

Shapeshifter

Role, Speed, Attack, Defense: Varying
Other: Transformation

Behavior:
The Shapeshifter can transform into other creatures, traps or barricades, mimicking their abilities when doing so. It usually blends into the surroundings as a barricade at first, then attacks as a melee creature when the hero gets close, shifting into a ranged creature when the hero is trying to get away. Sometimes it transforms into Jelly Wall or Wall Guardian to stall the hero.


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