Logo_launch_secondary-ac9a063ddf2d2741f1d3eb43e11b60f2 Mighty Quest for Epic Loot

Post Icon Rare Loot for Rare Creatures

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Chunkier Chunk of Change


Foot Soldier

205 Posts

Joined 2013-08-13

August 24, 2014 11:51 (over 1 year ago)

Hey, guys! So, now that Rare Creature, or Trap, is Rare, how about give 'em Rare Loot? When killed, Rare Creature has 0.5% chance to drop 1 Bling or Named Epic Item. Not to mention that Named Epic Items will be new and exclusive to each Rare Creature or Trap! For example, Devlin can drop Molten Core, which is reskinned morningstar for Knight, Brimstone Ballista for Archer, Volcano Eruptor aka fire staff for Mage, or Red Hot Redemption, a greataxe for Runaway, while Hot Roller may drop some ring.

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73 Posts

Joined 2014-04-05

August 24, 2014 17:48 (over 1 year ago)

Sounds like a hella lot of work.

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Foot Soldier

236 Posts

Joined 2013-12-11

August 24, 2014 17:57 (over 1 year ago)

Unique items would be a lot of work and maybe a long term goal, but I think a simple increase to the drop rates of stuff from weekly elites would be good.
Blings dropping probably won't happen since that could turn into a farm situation.
(With bling mines they have the 'broken until defender fixes' limiting factor, creatures would not have that.)

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1,374 Posts

Joined 2013-11-02

August 24, 2014 18:25 (over 1 year ago)

Considering there is already "Named legendaries" that drop from specific elite minions or specific bosses.

I don't think it's to much of a stretch to make "Named Epics" as a drop possibility from rare minions.

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