Quote | Hedning1390 posted on Mar 09 2014 03:31 AM UTC
A trap is in my opinion something that you should take damage from only by accident.
I kind of agree with you here, but at the same time I kinda don't. In my opinion it differs from trap to trap. Some traps are about space control (jelly walls, hamster wheels, grammophones), some are about keeping the attacker moving and to prevent them from hiding around corners (Ballistic cannons), and some are meant to act as a nasty surprise factor for people rushing into things (Spring traps, various mines).
Right now space control traps are weak because monsters don't want to be anywhere near them (kind of defeats the point), and ballistic cannons are just being abused to no end. I agree that something needs to change with the ballistic trap + slime wall setup, even though I play the class that is effected by them the least (Archer). The same fix from the fire mine could theoretically be applied to the ballistic trap (Longer duration to compensate for the separated fire rate), which would provide a welcome break to the ballistic trap spam I see quite often in people's kill rooms... but feels too much like a genuine nerf to the trap overall.