March 09, 2014 19:23 (12 months ago)
Quote | eyestrain92 posted on Mar 09 2014 02:02 AM UTCAs of the time of this Post, i'm a Lvl 16 Knight, & your experience with the Zeke Damage & mine don't match... Triple Headshot Zeke's do so much damage to me, I have to go through hellacious amounts of kiting their Triple Headshots to not get wtf owned by them... & large clusters of Triple Headshot Zekes are nigh impossible for me to defeat, especially if they have AOE Heal Dr. Skull support. :( last edited: March 09, 2014 19:24 (12 months ago)
U.D., riddle me this: what are the current clear time records in most 700+ crown castles? Which class were they set with?
It isn't mage or archer. Don't believe me, do you? Knights have low dps, do they now?
It doesn't matter when it's merely quicker to stand in one place and facetank every mob of their equivalent level with multiple control skills, a mobility skill, and a self heal. It doesn't matter. They trivialize content. They survive all manner of traps. Nothing beats them.
"B-BUT muh deeps!"
Doesn't matter if the other classes have to kite, and when mages have super low movement speed. No, I don't care, nothing is going to matter if by manner of their classes in order to merely survive, they have to take extra -minutes- to merely clear without losing crowns, and knights can kill things more slowly but without having to kite or do anything really but alternate their four skills.
"Muh eye-max! Muh zekes!"
Teleporting beholders are a joke. If you're having trouble, charge them and hit them, or use one of your enormous aoes. They are not a threat, and at best they add some time to your clear, whereas every other threatening mob in the game actually adds minutes to archer and especially mage clears.
Zekes? You can facetank their shots, charge them, stun and kill. Other classes (one again, common theme, ESPECIALLY MAGES) just sort of die using that tactic.
DPS doesn't matter, knights -trivialize all current content- and on top of that, as a result, have the fastest clears, even with their damage output being what it is. That's not okay.