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MuchiMuchi

Peasant

6 Posts

Joined 2014-02-28

March 08, 2014 05:08 (12 months ago)

So i played quite a bit and got my castle to a sturdy level 18 and I have worked hard to build a good defence. On some days, I repel nearly 15 attackers before one gets through and on others, 2 before that successful raider comes. At the end, I lose loot and my shield goes up.

The only difference between the two is that I get more rating for one and less for the other. Is this true or am I missing something?

If it is true then the only reason to build a good defence is to watch the replays right?


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DatNameTheFirst

Squire

15 Posts

Joined 2013-08-03

March 08, 2014 08:17 (12 months ago)

what do you mean with rating? the crowns? if so, the crowns you get or lose from a castle differ from every single one, it has to do with the castle level compared to yours and the amount of defence points in there. the amount of crowns the defender gets is the amount of crowns the attacker loses if he/she dies. however right now there is an exploit that allows you to keep attacking the same castle that you lost to without losing crowns. meaning that you lose E.G 4 crowns for attacking a higher level castle and then keep attacking it without losing crowns untill you win and get 36 crowns. they are trying to fix this at the moment.
if this was not the rating you were talking about, then what is? please clarify so i can help you.
if it was, hope this helps.


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Archangel81b

Peasant

4 Posts

Joined 2014-02-26

March 08, 2014 09:17 (12 months ago)

So, basically what you're saying is that this game is practically pointless to play until they fix that? Cause I've 100+ crowns by people just continually attacking until they win with no penalty to them. This is a severe problem, practically game-breaking. I didn't spend 10+ hours getting 540 crowns just to get knocked down to 480 by a lvl 18 mage. For him to be able to do that so easily and with no consequence if he dies IS JACKED UP. My opinion might not matter too much but I'll be darned if I let this game take up any more space on my computer. If it doesn't get fixed, it's going bye-bye.


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VEDEN_bg

Ambassador

612 Posts

Joined 2013-08-07

March 08, 2014 09:28 (12 months ago)

Since the game changed a lot not so long ago the balancing still needs to be done. Currently the defense is extremely underpowered despite everyone claiming otherwise. There should be a system where the attacker loose crowns every 15min after their first failed attack. However if you're getting attacked by people with close to no crowns then, you'll pretty much loose more no matter how much they fail.

Currently there is no point in power grinding crowns since they're lost easily. There are several exploits available to get more crowns and keep them, but they'll hopefully get removed soon.


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LootingDropbear

Squire

25 Posts

Joined 2013-12-02

March 08, 2014 13:00 (12 months ago)

Crowns. Mean. Nothing. They give you a place on the Leaderboards and that is it. If someone with less than ~1/3 of how many crowns you have runs your castle and dies they will not lose any crowns because they are attacking someone that has far more than them. When they do beat your castle they can loot up to 32 which is the max crowns you can lose from a single attack now (I think). The reason you build a good defense is that you get Life Force from people's corpses, if they die you get crowns (assuming that the person has crowns to lose), people don't steal your resources every 8-12 hours, and you get to see people dying in replays. If people run your castle 5+ times and are using potions each run then they are being penalized cause potions are not cheap. They will likely spend more on potions than what they get from your chests. Like I said, crowns are useless right now and to uninstall because you lost something that doesn't affect your progress is just ludicrous. Get to level 30, build a monumental castle and then laugh at the people dying to it. They have plans to make it so that 15 mins after the first attack raiders are eligible to lose crowns again (~3 attacks)


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Chunk of Change

Quaffy

Foot Soldier

108 Posts

Joined 2013-07-05

March 08, 2014 13:10 (12 months ago)

Quote | LootingDropbear posted on Mar 08 2014 01:00 PM UTC

Crowns. Mean. Nothing. They give you a place on the Leaderboards and that is it. If someone with less than ~1/3 of how many crowns you have runs your castle and dies they will not lose any crowns because they are attacking someone that has far more than them. When they do beat your castle they can loot up to 32 which is the max crowns you can lose from a single attack now (I think). The reason you build a good defense is that you get Life Force from people's corpses, if they die you get crowns (assuming that the person has crowns to lose), people don't steal your resources every 8-12 hours, and you get to see people dying in replays. If people run your castle 5+ times and are using potions each run then they are being penalized cause potions are not cheap. They will likely spend more on potions than what they get from your chests. Like I said, crowns are useless right now and to uninstall because you lost something that doesn't affect your progress is just ludicrous. Get to level 30, build a monumental castle and then laugh at the people dying to it. They have plans to make it so that 15 mins after the first attack raiders are eligible to lose crowns again (~3 attacks)

This pretty much sums it up. And if I remember correctly, the devs intentionally made the "no crown loss change" trying to prevent people from having friends or alts just die over and over to exploit the meaningless crown system even worse in the opposite direction.

I still think that attackers shouldn't be able to recover more crowns than they lost when dying the first time. Losing 3 crowns, then gaining like 24 after several repeat attempts just doesn't seem right.


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Crazydude87

Squire

28 Posts

Joined 2014-02-27

March 08, 2014 17:57 (12 months ago)

IMO defending is just a bonus. Go look at that world #1 guy. His castle level is the same level I am and I found it to be one of the easiest to beat, yet he's top crown...

last edited: March 08, 2014 17:59 (12 months ago)

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Quaffy

Foot Soldier

108 Posts

Joined 2013-07-05

March 08, 2014 18:20 (12 months ago)

Quote | Crazydude87 posted on Mar 08 2014 05:57 PM UTC

IMO defending is just a bonus. Go look at that world #1 guy. His castle level is the same level I am and I found it to be one of the easiest to beat, yet he's top crown...

Do you mean the guy whose castle was immune to showing up on the attack screen because he left it at lv4 or something, then people had to complain about him using that exploit to be #1 in crowns?


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Crazydude87

Squire

28 Posts

Joined 2014-02-27

March 09, 2014 02:46 (12 months ago)

Quote | Quaffy posted on Mar 08 2014 06:20 PM UTC

[quote name='Crazydude87' date='Mar 08 2014 05:57 PM UTC']IMO defending is just a bonus. Go look at that world #1 guy. His castle level is the same level I am and I found it to be one of the easiest to beat, yet he's top crown...[/quote]

Do you mean the guy whose castle was immune to showing up on the attack screen because he left it at lv4 or something, then people had to complain about him using that exploit to be #1 in crowns?

LOL there was that too, but like I said in my other comment, defending will never really work against good players. There is always a way to beat them. Those guys tiop ranked dont have amazing castles, they are in fact fairly easy. They just use the "lv24 castle and lv30 hero" exploit to get the most crowns from lower levels, while making sure poeple who retaliates will get only a small amount of crowns.

The current system is horrible, they need to fix lots of things!


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Hedning1390

Foot Soldier

333 Posts

Joined 2013-07-06

March 09, 2014 03:26 (12 months ago)

Just clarifying some misunderstandings in this topic:

1 The bonus for having less crowns trump the bonus for attacking higher level castles unless you attack calstes of 5+ levels higher.

2 After you lost you don't lose more until after a certain time. This is so that when you find a challenge you can afford to try to beat it and not be forced to run to an easier castle. Unless the castle you are attacking is way higher level or you have less crowns than the owner or you manage 3 stars (which generally will be impossible if you are the same level) you will only get at most half of what you lost when you finally beat it.

3 Currently the game is balanced when it comes to overall attack difficulty as most players will defeat around 50% of attackers. However there is extreme imbalance when it comes to what tactics work for defence.

last edited: March 09, 2014 03:27 (12 months ago)

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