Quote | Kibuba posted on Mar 09 2014 12:40 AM UTC
There is a way to pass across any kind of trap, u must not say that is not fun anymore... Just think in a way to beat these castles.
Anyway, i think that these ppl who aren't creative and just make something easy like place a lot of monsters in the same room, or shit like that, are just bored ppl, if u think you can do a better castle, just beat the other ppl castles and do something better xd
Nope. Gel wall springboard minefield with upgraded springboards is a --->guaranteed<--- hit on 2/4 classes due to movespeed, and kills 3/4 classes. When done properly, you will get hit, and only one class will survive on-level firemine 6x6's. Gel wall's snare makes "tripping" a springboard II impossible with 2/4 classes (haven't played runaway) and the 6x6 kills any non-hp stacked mage and most archers, and from my replays, runaways. WIth the proper setup, you need two mobility skills (which in case you didn't notice, most classes lack except one exception) to clear the full length of springboards as well.
That's a balance concern that needs addressed. If the classes all compete with one another, certain setups shouldn't require specific stacked gear and one class to clear. Clear time is also irrelevant when one class can specifically walk through any threat the game throws at them with minimal penalty.
last edited: March 09, 2014 01:08
(about 1 year ago)