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Pendaelose

Knight

560 Posts

Joined 2014-02-28

March 10, 2014 17:56 (over 1 year ago)

Quote | Hedning1390 posted on Mar 10 2014 11:08 AM UTC

My archer has 2.2k HP. Zeke does 800*3 dmg. Meaning 1 stun, fling, body block by other creatrues etc will kill me in an instant. The problem fighting him is 1: He hides behind and among creatures with no ticket meaning he can be hard to get to or damage unless you want to give more creatures a ticket. 2: There are usually so many creatures on screen that it is hard to find a place where your click will result in a move rather than attack. 3: People love to spam traps and they push for 2 room castles with no drawbridge that can be carpeted with traps. Moving when the floor is 100% filled with traps is difficult (as it should be) but having Zeke damage on top of that is too much when fighting traps at the same time.

Having creatures that lack a ticket remain at their post and not follow you around would do a lot to nerf Zekes. Having creatures not arbitrarily lose tickets so that another fully healed creature can take its place would also help nerf Zekes. That said I think a cap to the rate of fire to that of a level 18 Zeke would be in order.

As for the fire mines they are mostly fine. I can avoid them. In my castle maybe 1/4 of all people die to them. The problem really is the ballistas as they guarantee damage to anyone wishing to avoid the mines.

It doesn't matter if other trap setups or creatures are buffed. Traps should not be guaranteed damage and if there is an instakill setup it should be rather easy to avoid. Right now I and probably everyone else has the perfect skills for tackling the mines and Zekes so we can do it somewhat reliably. But what if Petes were buffed. Then you might want other skills and weapon types and with those you might not be able to deal with the mines or Zekes any more.

I agree Zekes are the most powerful minion available and way overused, but I enjoy the core gameplay mechanic behind them. When they start to aim up on you they encourage a quick decision. I usually dash or use an AoE stun on them. Quick thinking and being adaptive are encouraged by good gameplay.

When 300 defense points of minions are dumped in the boss room Zekes are not the core of the problem. It's chaotic and obnoxious even without Zekes. I don't mind having to keep moving, but I want to know what I'm running from and where I should go.

Fire mines... they can be skipped, usually. Some classes are better suited than others. I think they are OP as they are right now, but I also think most alternatives are underpowered. My biggest grip to fire mines is not dieing... they just aren't fun. It's not quick thinking, it's not adaptive, it's not dynamic.

If I am in a castle and I reach the hallway with 3-4 springs into a field of fire mines I don't try and cross (yes, I have dash) I just press escape, give a 1 thumb review, and politely express my disappointment. " If you would rather win than have fun you can have my crowns." After 5-10 castles in a row I quit playing the game and say "maybe tomorrow I'll have fun with this game."


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gom99

Peasant

1 Posts

Joined 2014-03-01

March 10, 2014 18:27 (over 1 year ago)

Why would you do that, just trigger them 1 at a time and run through the mines at the other side.

The broken thing atm is Jelly Walls + Ballista combos at the moment. They just peck your HP away, while you walk through. As long as there is something preventing you from just walking through at the other side it is pretty much assured dmg making you burn potions if you get hit too many times.


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Pendaelose

Knight

560 Posts

Joined 2014-02-28

March 10, 2014 18:31 (over 1 year ago)

Quote | gom99 posted on Mar 10 2014 06:27 PM UTC

Why would you do that, just trigger them 1 at a time and run through the mines at the other side.

The broken thing atm is Jelly Walls + Ballista combos at the moment. They just peck your HP away, while you walk through. As long as there is something preventing you from just walking through at the other side it is pretty much assured dmg making you burn potions if you get hit too many times.

I quit because the traps and their castles are dull and monotonous. I don't play because I need resources, or because I want crowns. I only play to have fun. If it isn't fun I have other games I can play,


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SilverUbi4

Squire

12 Posts

Joined 2014-03-04

March 10, 2014 22:10 (over 1 year ago)

Quote | MordredofFairy posted on Mar 10 2014 12:21 PM UTC

The point they are trying to make is:

Why are you defending firetraps/springboards/jelly combos? But complain about a Zeke from off-screen killing you?

That is, basically, what you are saying:

This one setup that leads to instant-death for most avatars caught in it is TOTALLY fine because I can deal with it easy enough. But this OTHER setup that leads to instant-death for some avatars needs to be looked at because I have a problem with it.

I didn't mean to complain. Just that I have a hard time with zekes and not with fire mines. But that was enough reason to get flamed and being called "retarded" and etc. it seems. But I agree you have a point there.
It's not TOTALLY fine but more barely acceptable but people love to turn these things into extremes. People online are like that I guess.

I also defended the firemines because they said it was (quote) "impossible". Not hard but impossible to beat. Same thing on the steam forums. Some people say that they made a castle but they can't validate their own castle because they don't know how to dodge their own firemines. Then they complain the whole validate-thingy because firemines are 'impossible' to get through and all those other people must have been cheaters...
That kind of exaggeration was what I was defending.

Or this:
"There are some places that you cant pass, a line of 4 springboard and a 10x10 firebomb cant be passed in anyway, even if you step the first and then dash to the end, the firebombs are too large to pass away, is gamebreaking."... Yes... impossible totally impossible...
I get away with 0 damage even if it were 10 spring traps and 100x100 firemines but I must be a cheater as well I guess because I do 'the impossible'.

If you equip a mage or knight with 4-5k hp and 60%+ DR and a strong potion and 30% control resistance then you will faceroll firemines because you have 3 safety's now. Yes not everyone has that gear I get that. And those combo's are still boring I get that too.
I personally removed firemines from my castle because everyone was beating it too easily (I had the hardest possible setup fully upgraded). Now I use mainly zeke-spam and I have more success.

But some people just more or less ragequit as soon as they see a firemine trap and never even bother learning to deal with it (that's where the replay ends hehe). And then they complain at the forum (using offensive/bad language) and if someone even somewhat defends it... Oh noes... Let's call him a "noob", "ignorant", "retard", "low level player", etc.

But full tank vs 2 zekes is still instant death. You can dash or double dash away from a group of agro-ed creatures only to find yourself dying in a 1-tile corridor because 2-3 zekes shot at you 2 screens away... Or I go around the corner and they shoot and kill me through the wall...

Also firemines you just skip once (they don't re-arm themselves). But in a 2 minute huge boss room fight you can still die at any point during those 2 minutes. Sometimes I want to dodge a zeke's attack but accidentally click on a mine instead of an empty spot to move. So I don't move and die... Or I make one mistake and get stunned or knocked back by a ram and die by zekes. Or a zeke was hiding behind a skeleton or other big mob and I couldn't see him.

Anyway, whatever. I should have known not to reply here at all (I make the same mistake again right now) so this will be my last post on this.

last edited: March 10, 2014 22:31 (over 1 year ago)

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Monnreal

Squire

35 Posts

Joined 2014-03-06

March 11, 2014 00:19 (over 1 year ago)

Quote | SilverUbi4 posted on Mar 10 2014 10:10 PM UTC

[quote name='MordredofFairy' date='Mar 10 2014 12:21 PM UTC'] The point they are trying to make is:

Why are you defending firetraps/springboards/jelly combos? But complain about a Zeke from off-screen killing you?

That is, basically, what you are saying:

This one setup that leads to instant-death for most avatars caught in it is TOTALLY fine because I can deal with it easy enough. But this OTHER setup that leads to instant-death for some avatars needs to be looked at because I have a problem with it. [/quote]

I didn't mean to complain. Just that I have a hard time with zekes and not with fire mines. But that was enough reason to get flamed and being called "retarded" and etc. it seems. But I agree you have a point there. It's not TOTALLY fine but more barely acceptable but people love to turn these things into extremes. People online are like that I guess.

I also defended the firemines because they said it was (quote) "impossible". Not hard but impossible to beat. Same thing on the steam forums. Some people say that they made a castle but they can't validate their own castle because they don't know how to dodge their own firemines. Then they complain the whole validate-thingy because firemines are 'impossible' to get through and all those other people must have been cheaters... That kind of exaggeration was what I was defending.

Or this: "There are some places that you cant pass, a line of 4 springboard and a 10x10 firebomb cant be passed in anyway, even if you step the first and then dash to the end, the firebombs are too large to pass away, is gamebreaking."... Yes... impossible totally impossible... I get away with 0 damage even if it were 10 spring traps and 100x100 firemines but I must be a cheater as well I guess because I do 'the impossible'.

If you equip a mage or knight with 4-5k hp and 60%+ DR and a strong potion and 30% control resistance then you will faceroll firemines because you have 3 safety's now. Yes not everyone has that gear I get that. And those combo's are still boring I get that too. I personally removed firemines from my castle because everyone was beating it too easily (I had the hardest possible setup fully upgraded). Now I use mainly zeke-spam and I have more success.

But some people just more or less ragequit as soon as they see a firemine trap and never even bother learning to deal with it (that's where the replay ends hehe). And then they complain at the forum (using offensive/bad language) and if someone even somewhat defends it... Oh noes... Let's call him a "noob", "ignorant", "retard", "low level player", etc.

But full tank vs 2 zekes is still instant death. You can dash or double dash away from a group of agro-ed creatures only to find yourself dying in a 1-tile corridor because 2-3 zekes shot at you 2 screens away... Or I go around the corner and they shoot and kill me through the wall...

Also firemines you just skip once (they don't re-arm themselves). But in a 2 minute huge boss room fight you can still die at any point during those 2 minutes. Sometimes I want to dodge a zeke's attack but accidentally click on a mine instead of an empty spot to move. So I don't move and die... Or I make one mistake and get stunned or knocked back by a ram and die by zekes. Or a zeke was hiding behind a skeleton or other big mob and I couldn't see him.

Anyway, whatever. I should have known not to reply here at all (I make the same mistake again right now) so this will be my last post on this.

you are talking about steping in the first spring, wait until false eject, and then the next and dash the firemines?
I got something to say

SPRING GEL SPRING AND MOAR ZEKES

Game
Breaking.


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