July 18, 2013 17:47 (8 months ago)
Reddit comment section about said video. Some really interesting points are being made here, also a really good counter argument against people defending buying "speed" is not a form of pay2win. and that if people just pay2win till end-game, they'll still suck at it - so there's nothing wrong with the current system.
TLDR; I agree wholeheartedly with him.
I've played this game for days, and I love it to death. It's extremely unique, and having this odd combination of Dungeon Keeper while being able to attack other people's dungeon, makes me coming for more. I really want to see this game grow, and I am curious as to what its future may hold. But please do not make this game a complete pay2win by being able to speed buy yourself into the best defensive dungeon.
I would love to be able to spend bling to decorate my dungeon in every possible way, such as buying some sort of furniture, cosmetic items for monsters, a silly portrait and so on. I would not like to, however, be able to pay to have my castle be boosted to the highest level.
I really would like to hear people's opinions on this matter, and the issue with the micro-transaction model.
Thanks for taking your time to read this,
Edit: I forgot to mention that my opinion of having bling being able to be used for cosmetic items is based on TB's video. I did not think about it, but when it was brought up by him, I fell in-love with the idea. On the other hand, the whole idea of pay2win was always an issue, regardless of TB's video. I was worried about it from the get go, but decided I might try out the game and hope for the best.last edited: July 18, 2013 22:46 (8 months ago)