July 22, 2013 14:25 (8 months ago)
Quote | TheRealXartaX posted on Jul 22 2013 12:59 pm UTC
^ They will have to completely change a few things, as the game cannot possibly stay in it's current state, because that would offer no long-term investment or goal. This is why it is in beta (a true beta, not the "commercial demo" most other betas are) after all, to test out basic features and build upon them.
Yeah they will change a "few things" but that isn't the same as changing the game as you are speculating will happen where only top level castles can compete for position (which is a bad idea imo, I prefer competitiveness over the whole level range - perhaps a bracket system)
_But lets forget that and say that it will stay in it's current state as far as the "ladder" is concerned - whoever has the most crowns is the "winner" at the moment. Of 'course we will assume that it is fixed that having a max level castle is a disadvantage and such (this is a clear flaw, as it removes the incentive to progress). _
Well I wouldn't say it removes the incentive to progress, since there is no real reward for being top position anyway, I don't think it's wise to even have a real in game reward, as there are ways to abuse the crown gain system (using clans/groups of players who know each other).
_The one who get to the highest level of castle instantly will be able to compete for the highest position from an advantageous spot. His castle would instantly be outleveling the highest level of heroes, and his defense will be stronger than other non-paying players until they catch up - and thus defending his crowns (and gaining them from failed attempts) in a more capable way than those who are lagging behind due to not rushing ahead. In addition he will hit the level cap on his hero faster, due to not being behind a time barrier (upgrading the hero trainer), which will let him gain crowns from enemy castles more efficiently. _
So when and if they increase the level cap, this player who pays money to skip will not have any opponents to fight and no one will be high enough level to fight him. So he wouldn't be particularly competitive in that position. Currently if you max out the rank of all your creatures and traps you don't get some advantage over other castles, the current system promotes skillfully placed mobs and traps.
Perhaps you could have more customization options with looks of mobs etc. but I think giving those with max upgrades more strength is a bad idea in general as it stagnates competition.
And the excessive cost is a non-argument. People will pay
It's actually a pretty important argument, if only 0.25 % of players pay to skip to max level (the cost is prohibitive, and the grind isn't even that bad) it will make pretty much 0 difference to the rest of peoples gameplay, not to mention it's positive since it will give the Devs more money to build the game.last edited: July 22, 2013 14:30 (8 months ago)