Also, to add on to TB's points, currently players are able to pay money to play the game LESS.
Why would you want that?
The fact that a player even WANTS to play less, let alone PAY for such an advantage is a sign of bad design.
What I see happening with this game if this continues is people paying NOT because they want to play less, but paying because they want that feeling of superiority over other players. However, being able to just pay for such advantages cheapens the game in both the eyes of the buyer AND the eyes of the other players. This game is not some rag to be bought out, "won", and tossed into the trash, so don't let it become one.
Instead, encourage players to spend money on the game by having them play MORE. Have the players invest a lot of time and effort into their castles so that their castles feel unique and special. When a player feels intrinsically tied to their castle, they will be willing to throw down MOUNTAINS of money on cosmetics that will make them think "this is MY castle, there is NO OTHER CASTLE LIKE IT".
You could even go a step further and have players generate cosmetic content for you. Valve makes a fortune off of hats and other cosmetics, and they don't even lift a finger.
"The biggest creators of content are the players." -Gabe Newell
Give players the tools and the rules and they will create the content for you. This ties into the social part of the game as well. Official tournaments, competitions, and clans are all things that will help the longevity of the game. A strong community means an avid playerbase, an avid playerbase and good gameplay mean that players will feel strongly attached to their character and their castle. This connection, in turn, will lead to those players to spend money on customization and cosmetics in order to give the player a sense of individuality in addition to the feeling that he is part of a community.
All in all the player should feel that he is an individual and unique, that he has just as much capability as anyone else to be powerful by investing time and effort into the game, and that he is part of a community that he can actually participate in. If all of these conditions are met, this could be an incredibly addictive game and make tons of money in the process.
So far I've felt that you guys (the dev team) have done a great job of listening to our feedback and I highly encourage you to listen to our suggestions.
Also, the unique item traits and items sets would be AWESOME, and add another layer of individuality to the game. (Perhaps you could add customizable enchantments as a whole new mechanic?)
last edited: July 18, 2013 19:13
(8 months ago)