February 19, 2014 23:36 (almost 2 years ago)
Let me start by saying I LOVE the Knight the most despite him being in my opinion - and the opinion of many other posters - the most underpowered hero atm.
I've spent hundreds of hours of gameplay on my Knight and grinded him some amazing gear and fought the toughest castles out there before the patch and now after. So as an experienced lvl 30 Knight let me offer my thoughts on how to bring this bad boy back to glory.
No.1 most important Make the Knight gain mana when out of combat like the Archer and Mage do. Forcing them to get in and fight against the current meta of Boss rooms overpacked to gain mana to use skills is just too hard. It's also frustrating to have the mana to use a skill one second, get silenced or stunned temporarily and in that time have lost the 2-3 mana that you needed to cast the skill meaning you have to go back into the danger zone to get it.
No.2 Give the Knight more range... in particular make lashing flames the same range as the Archers headshot/volley or the Mages fireball/deathbolt. Currently Archers and Mages can aggro boss rooms without entering them using these skills, giving them a distinct advantage over the knight class. The knight should have an equal opportunity to do this strategy.
I also think Flame Slash should be changed into an alternate long ranged ability... like a fissure ability or weapon throw ability.
While I don't want to make the knight into a kite all the mobs class at the moment he has to be seeing as though players are dumping all their mobs and traps in one spot. Also there are times when you're out of health pots and have taken a beating, you're on a slither of health, and you need to a long range skill to win as any melee will kill you. I know we have heal strike in this situation but having another long range ability would open up a different build and add a level of skill to knight gameplay.
No.3 OK it is super annoying lashing a creature then starting my smite skill only to have the animation last way too long and get stunned out of using the skill. Then I've lost the mana to cast the skill so I have to run away from the horde until my lash is off cd and try again. As you can see the most important issue is my mana degenerating, but if you choose not to fix that you'll need to remove the long cast animations of smite and king dragon slash or make them uninterruptable. Why you ask? I get where you're coming from... the Archers headshot and the Mages deathbolt have fairly long animations... let's be fair and make the Knights smite animation the same. Well the problem is the Knight is MELEE and has to be in the danger zone to cast smite. Not to mention half the minions I lash seem to be able to walk away from me while I'm mid smite animation so I don't hit anything anyway. And king dragon slash needs mana to cast so you have to have been in the danger zone to get the mana then you're on a timer to get yourself to safety and use king dragon slash because your mana starts to empty itself. Just makes for a frustrating experience.
That's it. I think these 3 things would make playing the knight viable again. Let me know any other players thoughts and ideas, thanks for reading.